The action kicks off with a vicious close-quarters Boarding Actions game as Huron himself and his Masters of the Maelstrom fight to expel Aeldari Corsairs from their ship. Studio painter Harvey’s lavishly converted Corsairs won’t be easy to shift, though, as they’re led by Prince Erandael – using the rules for the new Prince Yriel – and are adept at using the ship’s movement-blocking hatchways to their advantage.
The Battle Report is then followed by a hobby showcase looking at how Harvey’s Sunblitz Brotherhood came to be, and the intricate conversions that are a hallmark of her bright and colourful army across its infantry, tanks, and heroes.
For all their raiding and pillaging, the greatest danger these void-faring pirates face is often the journey itself, as the Warp is a frighteningly inhospitable place where even the slightest slip might damn an entire crew’s souls to eternal torment – if they’re lucky. To make sure you’re well prepared for your next foray into the stars, Warhammer 40,000 writer Tom takes us on an in-depth exploration of Warp travel and the other ways that factions move around the galaxy, from Webway gates to slipstream drives.
